As a project ends, there comes a time where each playtest only reveals a couple minor things that need to be fixed. JoyJoy has hit this point now, so I can tell it’s pretty much done. I’ve put off doing music another week as there have been 3 playtests this week, along with getting a bunch of somewhat technical issues resolved.
Now that the game is solid from top to bottom, I’ve broken off the second project and cleaned out a lot of the JoyJoy-specific code. I keep going back and forth between prototyping and system cleanup, and overall progress has been good, but I really should stop messing around with the prototype since I now have a better idea of what game #2 will be and the prototype isn’t going in that direction.
The prototype looks very cool and is fun to play around with, but there’s no obvious goal or player motivation. It’s more like a very interactive kind of art. Sort of. Maybe there’s a big untapped market for that sort of thing, but I already have enough to think about. I’ll just save off the current version and look at it later when I’m comfortable enough to spend a week or two finding a game in it. Though screenshots don’t convey the motion/living nature of it, if you see a “game” in the images above, feel free to email/comment and let me know.



