And Crossfire in motion:
I’ve just finished sending out the announcement press release and link to the video to about 20 web sites (a mix of small and large). It doesn’t take me all that long to do these days, as I’ve stopped trying to customize the message so much. My theory is the games press are most interested in a few things:
1) A good screenshot/video.
2) Something new/exciting (game announcement or release).
3) The track record of the developer/publisher.
I think for #1 Crossfire does pretty well, even though it looks a little derivative and the soundtrack for the trailer isn’t my best work. #2 is ok because it’s something new and it has a good twist, but it’s just another game in a long list of games. #3 is hopefully better than before because JoyJoy turned out well, but it’s still a short list (previous experience on large games seems to not be a big deal to most people since I’m not doing the same thing I did before).
The one thing that brings all this down is being on Xbox Live Indie Games. Depending on the person, that ranks somewhere near and usually below the iPhone in terms of what to cover. So I’m not holding my breath on getting mentioned on large sites, but I think smaller sites that cover XBLIG will be excited about Crossfire.
Time to wait and see. And by wait I mean work on the game some more.

Would be cool for me if it was available on PSN… Probably not a priority, though.