Radiangames Crossfire

11 Comments
Crossfire

Crossfire in screenshot form!

And Crossfire in motion:

Debut Trailer

I’ve just finished sending out the announcement press release and link to the video to about 20 web sites (a mix of small and large).  It doesn’t take me all that long to do these days, as I’ve stopped trying to customize the message so much.  My theory is the games press are most interested in a few things:

1) A good screenshot/video.

2) Something new/exciting (game announcement or release).

3) The track record of the developer/publisher.

I think for #1 Crossfire does pretty well, even though it looks a little derivative and the soundtrack for the trailer isn’t my best work.  #2 is ok because it’s something new and it has a good twist, but it’s just another game in a long list of games.  #3 is hopefully better than before because JoyJoy turned out well, but it’s still a short list (previous experience on large games seems to not be a big deal to most people since I’m not doing the same thing I did before).

The one thing that brings all this down is being on Xbox Live Indie Games.  Depending on the person, that ranks somewhere near and usually below the iPhone in terms of what to cover.  So I’m not holding my breath on getting mentioned on large sites, but I think smaller sites that cover XBLIG will be excited about Crossfire.

Time to wait and see.  And by wait I mean work on the game some more.

11 Responses

  1. Would be cool for me if it was available on PSN… Probably not a priority, though.

  2. I couldn’t tell, do you control when your ship swaps sides? At first I thought it swapped when you died.

  3. You control the switching/warping. Using it effectively is how you do really well.

  4. Oh yeah…this looks AWESOME!

  5. Hey that looks pretty cool. I love games like this that take old ideas and add new twists and modern graphics to them. This is actually a big part of my plan if I ever get around to making an Xbox Indie Game. Funny thing is I HATED Space Invaders back in the day but the cross-over twist here actually makes it look pretty fun.

    Watching the video on this one is a must because the screen-shots are pretty hard to figure out. Microsoft really needs to start letting creators upload videos along with their Indie Games so that end users can watch the videos. Also be nice if creators could sell/give away stuff like Gamer Pics and Dashboard Themes to help promote their games.

  6. Looks awesome =)
    Will there be global-online scores? I really miss them in JoyJoy :/

  7. Looks awesome, Luke! Jeremiah and I are excited to try it out. We are wondering if it is going to be 2 player…

  8. 2-player: Yes! I didn’t have anyone nearby to show off co-op play, and it’s still not completely done anyway (still have some graphical work left). Local co-op only.

    Online scoreboards: No. At least not at first. However, I will add them if Crossfire sells 10,000 copies by the end of 2010. Since Microsoft doesn’t support leaderboards on XBLIG like they do for XBLA, I’ll have to create them from scratch and buy an extra Xbox 360 to leave a score server running at all times, but if that many people buy Crossfire, I can afford the extra time and Xbox.

  9. Hello,

    A new great Indie shoot is coming ! :-)

    Thanks and good luck

    Sined

  10. This is the game I’ve been waiting for! I bought Joy-Joy and I’m really enjoying it. You’re an absolutely *brilliant developer! You understand what makes games *fun to play, and that’s something a lot of developers just don’t seem to grasp. Keep up the great work!!!!!

  11. Game looks great, can’t wait.

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