The internet finally invaded my office after Mr. Comcast paid a visit this morning. I’ve been pretty productive the last couple days now that I’m done with the initial PR and wrapping up the DreamBuildPlay entry for JoyJoy (which helped push me to finish the trailer and other stuff earlier this week).
On the downside, I did hit my first large roadblock in terms of programming. Though XNA is great for building XBL Indie Games in general, one weakness is overcomplexity when dealing with saving and loading of game data. I finally found something that should really help out by Nick Gravelyn. Assuming things go well, I’m going to write up a little tutorial about what exactly I added to the game to make everything work.
In addition to some nice words being said about JoyJoy on a couple forums, GamesIndustry.biz and GameTrailers.com also put something up for Radiangames and JoyJoy. The GameTrailers crowd is quite harsh, so having more positive comments than negative is a good thing.