Looking Back and Forth

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gdc2010, radiangames

A quick rundown of a little more weekend press:

Destructoid posted an interview. GameSetWatch reposted the Gamasutra article and included the video. The Indiegames blog posted the video. And TheSixthAxis (a popular European game website that I’m not too familiar with) also posted a news item.

I’m not happy with how I answered the Destructoid question about comparisons with Death by Cube and Geometry Wars 2. I’m too harsh (ironically) on Death by Cube, meaning to say that that game’s style is intentionally loud and obnoxious, which is a valid way to approach aesthetics. I’m also too arrogant in implying JoyJoy will be received as great twin-stick shooter.

I hope it is and think it has the potential to be, but after another playthrough this weekend, it’s a bit slow starting and I’ll be trying out some methods to make the trial version more exciting. In any case, disparaging other developers or the competition is not something I should be doing. I need to let my games speak for themselves.

Starting tomorrow, I’ll be at the 2010 Game Developers Conference for the rest of the week. I’ll be presenting on Red Faction Guerrilla’s Multiplayer Level Design on Friday afternoon. Looking forward to seeing all the Volitionites, ex-Outragers, and meeting new people as well.

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