Inferno 2 Coming to Console, with CO-OP!
Septemeber 3, 2019
I'm thrilled to let everyone know that thanks to the hard work of 2Awesome Studio
, Inferno 2 will be coming to consoles (Nintendo Switch, Playstation 4, and Xbox One) on September 19th! Not only is the game on consoles for the first time, but it also will have brand-new 2-player support! Those are the 2 most common requests for Inferno 2, and now they're both happening AT THE SAME TIME!
Inferno 2 is the perfect title for Radiangames' first console release since 2011. I'm really excited to play the game as well, as David and Alejandro have put in nearly all the work on this one, and I don't have any development consoles at the moment. I helped out by putting co-op into the game and fixing a couple bugs, but that was a while ago, and they've handled pretty much everything else since then.
One more piece of good news: The game will be the same price as the Steam version, which means it's only $4.99, so there's no reason not to pick it up on every console you own. Now I get to link to Inferno 2 on Switch, which is something that brings me a huge amount of joy:
Inferno 2 on Switch
(The Playstation 4 and Xbox One pages are not up yet, but hopefully will be soon)
Eventually I'll try to find some time to bring co-op to the Steam version of the game, but I'm still busy working on another project. More details about the other project will probably be coming soon.
(It's not Inferno 3, though I still hope to work on that someday as well.)
Slydris 2 News
May 20, 2019
Just wanted to give a quick update about what's happening with Radiangames. Even though I've been quiet, there's been a lot of activity going on. The big news for today:
I've been developing a new "version" of Slydris 2 for a while now. As I mentioned in my GDC
talk, getting help with free games is good idea, and I've been doing exaclty that in working with Tripledot Studios (a cool UK-based free games developer). I've learned a lot about what's important to a hopefully-successful free-with-ads game, and everyone at TDS has been great to work with. We've been working on the game since early this year, and the game (Blocks) is out now on iOS
. That's obviously not the most exciting name, but it is very friendly to search, and it might be better to not have any association with Tetris (so players don't have certain expectations about the controls/etc).
The art style has changed a ton, and the sounds are completely new, but the game still feels great to play. And it really is a better experience in many ways. The tutorial is 10x better, the ad system is much simpler and non-intrusive, and the additions of hints and undos really add a lot to the game. Aside from the undos and hints, the biggest gameplay tweak was changing the dropping blocks to be immoveable. This will reduce player confusion immensely, and it doesn't hurt the game to have your focus always on the stack instead of worrying about what's dropping from above so much.
There's one other important aspect to today's news: Slydris 2
will leaving the Apple AppStore (it's already gone from Google Play) tomorrow. Blocks is just a better game (for new and non-paying players especially), and taking down Slydris 2 gives Blocks a chance to get the attention it deserves. You can still play Slydris 2 as is if you have it already or download it in the next day, and it may return in some form far in the future, but for now, Blocks is the way to play.
There are other things happening with Radiangames, but nothing I can talk about yet. I'm not sure what or when the next announcement will be, but there should be some big news later this summer.
GDC Notes Now Available
April 21, 2019
It's been a month, so I apologize for the lateness of this, but I now have the GDC slides available here
. The slides are pretty image-heavy and substance-light, so you should definitely take a look at the notes while looking at the slides. I wrote the notes as a script this time, and I think that worked better than the other style that is usually recommended (where you write brief snippets to remind you of what you want to say). Writing notes in script form isn't for everyone, but it's worth trying if the snippets method doesn't work for you. Of the 4 GDC talks I've given, I felt this one went the best, but that's not saying much since the 2nd and 3rd talks weren't particularly good (or well-reviewed).
I don't know when or if GDC will post the video of the talk, but I'll be sure to add another entry about it.
New Website Live!
April 20, 2019
Radiangames has a new website
. Sorry for the delay in getting it back on-line, but I spent too long looking at various things I could use, and decided a simple DIY site was the way to go. I don't want anything too fancy, and I finally decided it wasn't too much hassle to just figure out HTML and CSS. I've done HTML websites before, but it's been a while, as well as customizing my old website with a bit of CSS. Now I'm just googling my way to getting a website up and running.
I don't think a blog is as important as it was when I started Radiangames, so I'm going to scale back on the images and words a bit in the future. This new version has no comments or things like that, but the frequency of comments had fallen a lot since the early days, and there are plenty of ways to interact with me if you want to get in touch. I still intend to post every week or two as I had been before, as these posts still help me sort out my thoughts, and they are a nice record for what I've been up to.